![]() Better and reliable splash damage spread in Doom. Doom's engine feels much more consistent and reliable. Duke 3d's engine feels quite fragile and buggy, for example it can happen I can sometimes die by simply walking into some corner or weirdly-sloped room, or even crushed by a rotating door. ![]() I'd like to discuss what Doom is better at than technically more advanced Build-engine games. ![]() However, despite that, I feel that Doom is still better in some aspects, and playing through Doom gives me somewhat better experience and feelings. The two most important things Duke3D is better at are more map geometry possibilities (room-over-room, sloped floors and ceilings etc.) and lots of interactivity with environment (destroying things, using toilets, talking etc etc.). Duke Nukem 3D is indeed technically more advanced game than Doom engine-based games.
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